![]() ![]() Don't be afraid to learn from your mistakes. You will get great results the second time around. If you get it wrong the first time, learn from your mistakes and try again. That is how you learn and what makes this job so much fun. Plus, we were better attuned to mic placement this time around, having done it once Re-recorded many of the whooshes we attempted to record during the first session. Very little bleed through of outside noise onto our quiet whoosh recordings and transparent preamps. So with the Sound Devices 722 and our two Sennheiser MKH 416 mics, we set out to record another session, this time in a quieter room. High headroom and very quiet preamps are a standout feature of the unit and it did not disappoint. Our expectations for the second recording session. Suffice to say though, that the 722 exceeded We will be providing a full review of the 722 on the site soon. ![]() We were also in a basement that had some outside noise bleedĪfter that first session we purchased a Sound Devices 722. Zoom is a great little unit, it is best suited for quick recordings when you're not in a studio environment. We recorded one session with a Zoom H4 and didn't achieve great results. Of course, recording with extremely quiet and high headroom preamps is also a must. Noise emitters like air conditioning units, fluorescent lights, and other hums from electronic equipment can quickly add up when recording Even things you may not normally think about when recording can have a huge impact onĪchieving desirable results. Recorder quite a bit for the quieter whooshes, you will need an extremely quiet room. Because you will have to turn up the gain on your This last tip is perhaps the most important for a successful whoosh recording session. Swinging objects around that are tied to rope or string it will cut through your hands pretty quickly if you're not wearing gloves. Source out a location that has tall enough ceilings because you will be swinging things above your head and in front of you. Either back off the mics a bit or rolloff the excess proximity at your recorder. Because you will be swinging objects andĬreating wind drafts, your microphones might pick up extraneous noise. One thing to watch out for is proximity effect. One of the mics had a Rycote windshield around it while the other 416 just used the foam windscreen that is shipped as standard with the mic.Įxperiment with different placement and with different swinging techniques. As for microphones, we used a pair of Sennheiser MKH 416 shotguns. You'll want to tie a long piece of string to the smaller objects so that you can swing them in the air. Pretty much anything you can think of is worth a shot. Plastic tubes of different diameters, wiring, tennis rackets, and spatulas. Some great objects are: golf clubs, a cheese grater attached to a string, plastic shelving, a kid's butterfly catcher, a tarp, long metal and You will want to gather a good amount of objects that you think would make good candidates for your whooshes. ![]() ![]() Of course, there are a number of whooshes in commercially available soundĮffects libraries, but they are often overused and you would be surprised how many different tonalities you can achieve by recording your own. In fact, whooshes can be so useful you'll wonder how you designed so many sounds without them. →You cannot use “For Reference Only” content in any manner that entails advertising, marketing or commercialization of any product or service.įor Full Edition of Pikbest License Agreement, please click here to the Pikbest License page.How do you create that fast whoosh sound of your character's sword for the video game you are currently working on? What if you needed a whoosh sound of an F1 race carįlying past the camera? Well, the answer is not so cut and dry of course, but one thing that is a great starting point is to record whooshes and swishes with various easy to →You cannot imply that the content is created or claimed to be the copyright of the artwork by you or someone other than the copyright holder of the Pikbest content. →You can only use an Item for lawful purposes. 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